The real fun starts around turn 30-40, when most of the rebel territories are conquered and factions start to war with one another. You will know what I mean, if you played Deus lo Vult/BB. The campaign will be slower than vanilla in terms of expansion and events. Most importantly, it is complete and playable! Minimum scripting, turns are fast. Balanced Campaign and Battlefield experience.Full list: Wales, Ireland, Normandy, Brittany, Gascony, Northern Africa. Many AOR troops available to anyone who conquers their settlements. Castles = Military/Feudal centres Cities = financial/income settelements. New stratmap textures and reworked models.Take your time to develop your generals, its worth it! Central Europe and Italy to come soon in 2.0! of France, County of Flanders, Duchy of Burgundy, Crown of Castile, Crown of Aragon, K. The key events are the Black Death plague that affects all of Europe in 1347-1350 and the discovery of gunpowder, which unlocks simple artillery.
#Moddb medieval conquest mod#
The mod is essentially a sandbox campaign with an improved AI and some basic but important scripts (i.e. The first release focuses on Western Europe - the conflict between England and France known as the 100 Years War and the Reconquista on Iberian peninsula. The modding philosophy is "history inspired gameplay". It was inspired by the classic mod Deus lo Vult (Battle Balance). Dawn of Conquest is a complete overhaul of the original Medieval II Total War.